INITIALIZING NETWORK Solaryn Network Java · Bedrock · Cracked

Synchronizing your experience

SOLARYN COMMUNITY STANDARDS

Clear rules for every part of the network.

Global standards apply everywhere. Each game mode also has focused rules protecting its economy, progression and competitive integrity.

58 published rules10 rule collectionsGlobal enforcement scope
Fair, safe and consistent.Context, intent, impact and account history may affect enforcement. Guidance is not a fixed punishment ladder.
SOLARYN-LABS

SolarynLabs Rules

Safe visual programming, project ownership, performance and collaborative creation.

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Global Network Rules still apply. This collection adds mode-specific standards and does not replace global requirements.

Review global rules →
LABS-01

Projects must not be malicious or deceptive

CRITICAL priority

Do not create projects that crash clients, trap players, imitate staff interfaces, steal access, deliver phishing content or intentionally damage another project.

Enforcement guidanceProject removal, creation restriction or permanent ban.
LABS-02

Prevent infinite loops and excessive processing

CRITICAL priority

Visual programs must include sensible limits. Unbounded loops, entity floods, rapid event recursion and intentionally expensive automation are prohibited.

Enforcement guidanceAutomatic stop, project suspension or creator restriction.
LABS-03

Respect project ownership and credit

HIGH priority

Do not copy, republish or monetise another creator's project, assets or logic without permission and appropriate credit.

Enforcement guidancePublication removal, credit correction or project restriction.
LABS-04

Do not collect private or sensitive information

CRITICAL priority

Projects may not request passwords, tokens, real-world addresses, private identifiers or data unrelated to the gameplay experience.

Enforcement guidanceImmediate project removal and account restriction.
LABS-05

Shared projects must remain appropriate and accessible

HIGH priority

Published projects must follow content rules, include accurate descriptions and avoid misleading thumbnails, fake rewards or hidden harmful behaviour.

Enforcement guidanceDelisting, revision request or creator restriction.
LABS-06

Testing boundaries must not be used to escape project spaces

CRITICAL priority

Do not use visual blocks, teleportation, events or object manipulation to interfere with the lobby, another laboratory or protected network systems.

Enforcement guidanceProject reset, temporary ban or permanent ban for deliberate exploitation.
QUESTIONS OR APPEALS

Use the official Support process.

Private evidence, reports and appeals should be submitted through Support rather than argued in public chat.